High profile titles like The Last of Us Part II and Microsoft Flight Simulator are inspiring and exciting. The progress that large video game publishers are making with low vision or sightless accessibility is impressive. Proteus | Joust | Uncharted 3 | Alan Wake | This War of Mine | Journey | Limbo | Spaceteam | A Dark Room | Altos Adventure | A Year Walk | Bioshock Infinite | The Last of Us | Disney Infinity | Everybody's Gone to the Rapture | That Dragon Cancer | Spec Ops The Line | Papo and Yo This is one way to interpret them which of course invites further and possibly counter interpretations from other perspectives.įirewatch | Everything | Bury Me My Love | Abzu | Wilmot's Warehouse I aim to make connections with faith, the bible and the experience of these video games. These are two publications for Christian audiences, that have invited me to shed light on what a range of video games might mean for those communities. Firstly, from 2013-2015 for ThirdWay magazine, and more recently for Youth and Children's Work (YCW) magazine. The games in this list have been the subject of a series of articles I have written about video games and faith. They offer a chance for response and emotion to grow. They invite us to reconsider how we see the outsider and the marginalised. They include themes of hope, loss and love. Games offer a unique way to encounter what is beyond us: other people, the world and possibly even the divine. However, many games offer experiences that invite you to explore buildings, worlds, cities and the countryside full of potential for spiritual reflection. Video games aren't high on the list of most people's spiritual spaces. I Was a Teenage Exocolonist, not because it isn't a strong narrative, but because there is a lot of collecting and deck building front and centre too. My Child Lebensborn isn't here because the main interaction is Puzzle tamagotchi-like. Celeste isn't here because it's firstly a Platform game. For instance The Last of Us isn't here because it is primarily a Shooting Adventure game. We aren't including games with strong narrative if the main way you interact with the game is through Puzzles, Role-Playing, Adventuring or the other common genres. We also include games that other sites might lump in with Adventures, although for us these game are more about what is said and revealed on the way that the journey itself. We are including games that would elsewhere be called Walking Simulators, although for us these are narratives told through exploration. Their monthly newsletter is a great way to stay up to date about all things narrative gaming. We've worked with The Narrative Outlook newsletter to create a list of games that focus first on the narrative genre. Whether you are exploring a living breathing world, making choices that impact the story or even just deciding how things are said, narrative is the thing you are working with. However, some games use narrative as the way you interact with the game. We often talk about video games not only being entertainment because they are a new way to tell stories.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |